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 Scenerion 101.8 - Cresctor & Jandar

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caissa



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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 9:30 pm

7 and i'm tearing up a bit so i doubt i'm going to see anything important.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 9:33 pm

Spot DC (5)A wooden maintenance platform 18 feet high and accessible by ladder is the only structure the bullet could have come from.

Cresctor, when you're caught unawares you use a flat footed armor class, can you find that on your character sheet? This means you do not get your dexterity bonus, do you understand that concept?

Your Armor Class is 15, if i had the same base attack bonus as you have then i would need a 15 to hit you. If my base attack was 3, however, i could hit you with a 12 like i just done. You're struck suddenly by a hard bolt of a crossbow called "bullets".

You do not, however, see the figure that shot it, although you did detect that it came from the general direction of the maintenance platform.

Take two damage. You now have 7 health points.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 9:36 pm

Oh, wait;

He attacks a second time, and the bullet misses, but tears a whopping hole in the taxi. Jandar becomes alerted.

Roll initiative. That's on your character sheet also. You use 1d10 for initiative, and each person rolls initiative for their own individual persons.
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Cresctor



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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 9:40 pm

4+5
Cresctor grabs hold of his side where he was hit by the bullet.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 9:40 pm

"Keep going!" jandar yells, "Run over anything in your path! If they stop the carriage we're all dead!"

I'll then instruct the ladies to huddle down on teh floor to expose themselves as little as possible.

my initiative is 8, but not sure if its relevant as my action is to use my dodge ability against further attacks and pay attention as best i can to upcoming obstacles.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 9:42 pm

Daniel goes to push the horses faster, more worried about getting the ladies out of there alive than getting into a street brawl with a potential assassin.

(If necessary my drive roll to make the horses move faster is 11+5)
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 9:50 pm

Your first instinct might to be to haul ass; but watch this. Twisted Evil

The second round of combat goes like this.
  • Cresctor
  • Jandar
  • Other
Quote :
Daniel goes to push the horses faster, more worried about getting the ladies out of there alive than getting into a street brawl with a potential assassin.
Quote :
"Keep going!" jandar yells, "Run over anything in your path! If they stop the carriage we're all dead!"

I'll then instruct the ladies to huddle down on teh floor to expose themselves as little as possible.
A dark figure then clearly becomes visible to Cresctor. It stands tall, sheathing a crossbow.

Meet Black Adder; The Nomadic Psion from an extradimensional plane.

He waves his hand casting Deceleration upon Cresctor's trusted animal companion.

The air whines as he does. And a feeling of leaden weight settles onto the taxi's front. His speed is reduced to 20 feet per round.

Round two, Cresctor; then Jandar.
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Cresctor



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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:01 pm

(How far is the dude from us? Could we attack him from where I am? and like how fast does a regular person move compared to the carriage? Could we still outrun him with that spell on?)

When the Black Adder appears, Cresctor casts Obscuring Mist over the carriage in order to hide it and protect its occupants from the man.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:02 pm

I'm glad you asked that. Anwyn bridge is the northernmost bridge #36. It is one of two of the major bridges (if you notice there is the Sharkfin bridge on the other side of the inlet that is numbered #36 too). They are both wide enough for two carriages to drive abreast of them, and 100' long. You've eased down this road being careful of the pedestrians a little while, I guess that the maintenance tower would be 25 feet from you - since the crossbow works best in that range - and because that's the range of his psionic influence with this spell.

*smile*

Obscuring mist, on your person?
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:04 pm

Its a 20 ft radius, so casting it on myself I assume would also cover the carriage.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:09 pm

Under cover of the fog, I'll grab the real actress, leaving the double in the carriage. We need to flee on foot keeping the carriage and the mist between us and the mysterious stranger. If she has ridiculous shoes I'll carry her, otherwise let her run.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:10 pm

so long as you stay near the taxi, sure. Cresctor.

So you guys huddle this round?
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:25 pm

Yes, I dismounted from the taxi and moved close to Jandar and the actress, I also call out to the double for her to follow behind us.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:26 pm

And you do NOT cast Obscuring Mist?


Last edited by The Engineer on Sat Mar 12, 2011 10:28 pm; edited 1 time in total
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:27 pm

How about, I casted obscuring mist after I dismounted and moved.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:29 pm

Ok when you rendezvous with your party/huddle up. And you cast it on the taxi? Or do you your selves?

Do you see on your character sheet where it says speed? You can move that once per round, and attack once. If you want to use a full attack you get 1.5 attacks per round, but can't move.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:32 pm

Casted it on myself. Am I still moving this round? I thought I was already done after dismounting and casting the spell.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:34 pm

Alright, you moved ten feet or so cast your spell, and now may move about twenty feet more the duration of this round, Cresctor. Jandar? With the real actress in tow, and your acquaintance fast behind, which direction do you all flee to?

You have virtually six seconds.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:38 pm

we must split up, i'll take the real actress and head for the nearest other bridge. Crestcor and the double should go some other way.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:55 pm

Cresctor with the double behind him runs forward trying to get across the Anwyn Bridge.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:55 pm

So this round you run 30 feet back the way you came? Alright, the mass of people that were previously pumped to see the actress hear the pop of the cylindrcal agent, and the loud report of the bullet having missed Cresctor and ripped the taxi a new one.

They begin to huddle themselves, and take defensive positions.

Blackadder moves, but because of the obscuring mist you can't tell where too.
The DM rolls three times.

You may move 20 feet still, Crestctor, or would you like to forego the rest of this round?
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sat Mar 12, 2011 10:56 pm

Argh, you posted while i was. Rolling Eyes The clandestine and pleasant bridge turned into battlefield is eerily silent as you run towards area 23, the theater, Cresctor.

You guys have split up going different directions. Smoke, Fog, and Gas litter the street, and everyone suddenly realizes their ears are ringing. The smell of hot manure, and burning metal from the Transit district south of you permeates the air. Little lights in the shops and venues on the first floor of buildings that line the bridge and district begin turning on. This is quit an unexpected noise violation despite the rumors going around about the actress' visit.

Third round;

Do you both proceed with your actions? Cresctor goes first.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sun Mar 13, 2011 8:36 am

I can't see Cresctor anymore. I am trying to get to that other bridge on foot with the actress.
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sun Mar 13, 2011 2:08 pm

Jandar, you go next; but we're not technically in a battle sequence because there's nothing to target, and you've almost exceeded 100' from anything that you can... well; beside bystanders. Also - when you say "that other bridge" substitute it with the area number so there's less room for interpretation.

Cresctor, it's your turn. Let me see if i can put this into perspective. Can you find area 36 on the Saltmarsh map? That's the Anwyn bridge; if you look hard enough you can see that there are two areas 36 - Anwyn is the bridge on the north side of the sprawling transit district - and not colored red. The southern one is called Sharkfin bridge: For it's distinctly triangular supports. As you can see there are also a number of smaller bridges, called minors at area 37's, 34, and 33.

You vaguely know the general direction of "the real actress" and your partner. If you looked real hard you could spy them. They're hauling ass southbound on Will Street behind you as you run northbound on the bridge. You also vaguely know that (with the double in tow) you have to take a hard left up ahead to reach the theater which is area 24 - Saltmarsh Playhouse. You were able to run 20 the last round, and are now just 5 feet from the corner; I'm presuming that you want to run the last 5, and then another 25 westbound on Riverside - with the double in tow. Is that correct?
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PostSubject: Re: Scenerion 101.8 - Cresctor & Jandar   Sun Mar 13, 2011 5:48 pm

That is exactly correct.
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